![]() Do you mean that a sine wave pattern can describe that kind of random ripples? But even with just one person in the pool, identifying all the different shapes that a waves or ripples would bounce off of, at any given moment, would seem impossible to me. I mean, I realize that every shape and every curve has a mathematical definition. But in the pool, the waves are bouncing off all the people, their arms, legs, kicking feet, entire bodies which I can't think of as anything but entirely random. In the caustics example (), the waves are bouncing off of a circle. With the Voronoi pattern, I'm thinking of the seemingly random ripples that you might see in a swimming pool, with many people (or many people having recently exitted the pool). I'm curious though, if you could answer a question? When you talk about sine wave patterns (or even caustic), I think of a regular or repetitive pattern of waves - such as tidal waves or maybe like in a stream or creek, i.e. That's a new one! I've looked up in Wikipedia, so I have a general idea about it now. I know what all those words mean, from college years ago, except for "caustics". Off topic:Geez druban, you must be a mathematics professional, or at least have either studied it enough, or studied recently enough, not to have forgotten it. Hope that will get you thinking at least. ![]() And, water, being ripply, should have some variations on the colors. Also, true reflections are black or dark gray with maybe a hint of the green in it, not the same green as the original design. Now, start moving some of the nodes in to create the ripple, you probably could use a filter (jitter or another one), until you get a good reflection. Then, go into the node tool, highlight them all, and add some nodes (click on that button several times). What I would recommend is to duplicate each bldg, and start with the green dupped object, then 'flip' it over either by holding onto the corner and dragging it or click on the flip button, then make the what is now the top of the object smaller by moving the nodes in a little. Yours needs a little bit of depth, so a gradient or some gray beneath it would help. Are you trying to look like a reflection in a large body of water or a splash on the sidewalk? Also, their reflection starts out small, and gets bigger, plus, it's all one object, whereas yours has 4 separate pieces (in green). I think the difference is that in the example link you have, the reflecton still resembles or has pieces of the original object, while yours doesn't (look closely a the sample one). It's pretty hard replicating that effect - all it takes is a few lines to be wrong and the whole thing doesn't look convincing.ĮDIT: I've included what my logo looks like so far with my attempt at the reflection. I tried creating the ripples with the path tool but it all ended up looking like a cartoon paint splatter. The ripples need to be distinctive and no too flat. I don't want it quite as detailed, but it's pretty close. I was wondering if inkscape (maybe another program?) does this effect to any object which you can manipulate to make it look like a water reflection. Note: If you do want to see the photo-heavy version head over to my DA page.I'm doing a logo and need to create a water reflection effect similar to this: I'm still figuring out a land texture that works well with this water texture and have spent the last two or so hours checking out all the awesome textures on the forums, but suggestions and recommendations are always appreciated. Let me know what you think and if you use it for your map, i'd like to see what it looks like. The image on the cover is what the effect will look like, or something similar depending on the settings you use. Unfortunately my photo-heavy version is long and bulky ( I'm on Mac and Pages is being stubborn with resizing photos and aligning text), so I made a revised simpler version that's text only. Eventually I came up with something I liked and feel it's fairly easy to replicate, especially for those familiar with Gimp. So I open up gimp and started messing around with clouds and distortions. Anyway, I'm still at work on my Cranthem novel and while trying to create a map for one of the lands I got bored and wanted a cool water texture for the ocean. I'm still struggling with mountains and such but I'm getting the hang of the textures - I think. In the two years since I've posted, I think I've really improved with my map making. I've been sorely lacking in revisiting the forum.
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